僕のCGアカデミア

グラフィクス系(主にキャラクターアニメーションに関する)論文やアクティビティを簡単に紹介するログ

ソースが公開されてる論文まとめ

Rigging

Skeleton Extraction by Mesh Contraction

http://visgraph.cse.ust.hk/projects/skeleton/

 

Simulation

VegaFEM

http://run.usc.edu/vega/index.html

 

Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids

Pacific Graphics 2013

http://people.cs.umass.edu/~yhzhou/Site/elastoplastic/

 
Deformation

Cubic Mean Value Coordinates, SIGGRAPH 2013 

http://cg.cs.tsinghua.edu.cn/people/~xianying/Papers/CubicMVCs/index.html

 

Cubica
https://www.mat.ucsb.edu/~kim/cubica/

 

Collision Detection

Efficient geometrically exact continuous collision detection, SIGGRAPH2012

http://www.cs.ubc.ca/labs/imager/tr/2012/ExactContinuousCollisionDetection/BEB2012.html

 

PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection, SIGGRAPH2012

http://graphics.ewha.ac.kr/polydepth/

番外編

Results Data

Changxi Zheng and Doug L. James, Energy-based Self-Collision Culling for Arbitrary Mesh Deformations, ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), August, 2012.

http://www.cs.cornell.edu/projects/escc/

3D Data

Pinoccio
http://www.mit.edu/~ibaran/autorig/pinocchio.html

 Library

CG系ライブラリ特集 - uimac実装メモ

 

 おすすめレンダラー

Mitsuba

http://www.mitsuba-renderer.org/

 

これから増やします...