ソースが公開されてる論文まとめ
Rigging
Skeleton Extraction by Mesh Contraction
http://visgraph.cse.ust.hk/projects/skeleton/
Simulation
VegaFEM
http://run.usc.edu/vega/index.html
Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids
Pacific Graphics 2013
http://people.cs.umass.edu/~yhzhou/Site/elastoplastic/
Deformation
Cubic Mean Value Coordinates, SIGGRAPH 2013
http://cg.cs.tsinghua.edu.cn/people/~xianying/Papers/CubicMVCs/index.html
Cubica
https://www.mat.ucsb.edu/~kim/cubica/
Collision Detection
Efficient geometrically exact continuous collision detection, SIGGRAPH2012
http://www.cs.ubc.ca/labs/imager/tr/2012/ExactContinuousCollisionDetection/BEB2012.html
PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection, SIGGRAPH2012
http://graphics.ewha.ac.kr/polydepth/
番外編
Results Data
Changxi Zheng and Doug L. James, Energy-based Self-Collision Culling for Arbitrary Mesh Deformations, ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), August, 2012.
http://www.cs.cornell.edu/projects/escc/
3D Data
Pinoccio
http://www.mit.edu/~ibaran/autorig/pinocchio.html
Library
おすすめレンダラー
Mitsuba
http://www.mitsuba-renderer.org/
これから増やします...